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Resume

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WORK EXPERIENCE

 
Download
French CV

 

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Download
English CV

 

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Video games project coodinator, Fusion Jeunesse
Lot-et-Garonne, since 2019
  • Initiate to video games creation fundamentals and tools & Prepare experiential courses and activities

  • Manage teams hand in hand with teachers and collaborate to enhance self-learn and engagement

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Scientific Animator, Institut océanographique de Monaco
Monaco, 2019
  • Initiate and raise awareness of marine life around key activities : Touch pool, virtual immersion, species recognition games, areas and aquariologist's work presentation

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Game Designer, 62 Ruby Street
2019
  • Pillar and Core gameplay rework, High level concept pitch, documentation, UX, visual identity

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Game Design Consultant, GameFor
Monaco, 2018 - 2019
  • Documentation and retake of high level creatives conceptsand low level features

  • External production support and follow up & organization management using tools

     

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Escape game Designer & Game Master, Iris Game
Monaco, 2018
  • Mystery party design along with enigmas resolving, team building oriented

  • Game master, helping players to rooms resolving

     

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Functionality Tester, Bug-Tracker at Ubisoft
Montreal, 2017
at Ubisoft Montreal on Rainbow Six Siege title :
  • Smoke test each build and validate main flow

  • Report issues and do regression,  follow and clean Jira’s dashboard

     

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Level Designer, Cardboard Utopia
Montreal, 2016-2017
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Conceptualize ideas

  • Analyze competition’s level design and follow creative direction

  • Paper design & Navigation flow iterations

Design

  • Overall Units distribution blueprint & level progression

  • Missions & Encounters design

Implement, test and validate

  • Create the 3D map in the engine and its scripted events

  • Tweak data properties & Balancing, Technical solution & Debug

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Game Designer, Cardboard Utopia
Montreal, 2014-2016
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Conceptualize ideas
  • Pitch high level concept, design documentation, FSOs, paper prototype

  • Analyze competition’s gameplay systems and marketing strategy
     

Design gameplay system

  • Menus flow and wireframe, Ergonomics & UX

  • Progression system & Balancing matrixes
     

Implement, test and validate

  • Test implemented features, iterate, bug fix

  • Team work follow up

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Game Design – Isart Digital, Montreal, Canada (AEC & Bachelor),                                   2013-2016

Applied Arts – École de Condé, Nice, France,                                                                     2012-2013

Infographics 2D&3D (extra-curricular) – Pavillon Bosio, Monaco,                                    2009-2012

EDUCATION

 

 Game & Level Design,
 Prototyping & Scripting,
 Unity (scripting C#),
 Unreal Engine (Blueprints),
 Game Maker Studio (scripting GML)

 

 Excel, Powerpoint, Word
 Photoshop, Illustrator, Maya,
 After Effect, Sony, Vegas Pro

 

 Versioning (Git, SVN)
 Tasks management (Favro, Jira)

French – mother tongue
 

English – Fluent
 

Italian – Intermediate

SKILLS

 
LANGUAGES

 
HOBBIES

 

The game in all its form:
video games (First person, adventure, RPG), card games (TCG, bluff, tactical), RPG (paper), board games (strategy) etc.


Game Jam
Art Graphic, Design
Travel France, Italy, Corsica, Spain, Canada, America, Mauritius

Music Drums, Bass Guitar
Sports Running, Table tennis

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